In this chapter we will see how to apply available functions:
|
CubePlayer Functions |
MDX Functions used to create CubePlayer Functions |
|
Best
N |
Equivalent
to TopCount |
|
Best in
Sum |
Equivalent
to TopSum |
|
Best in
Percent |
Equivalent
to TopPercent |
|
Worst
N |
Equivalent
to BottomCount |
|
Worst in
Sum |
Equivalent
to BottomSun |
|
Worst in
Percent |
Equivalent
to BottomPercent |
|
Order |
Equivalent
to Order |
|
Order by
Alphabet |
Combination
of Order function and order conditions |
|
Order by
Hierarchy |
Equivalent
to Hierachize |
|
Filter |
Equivalent
to Filter |
|
Remove
member(s) |
Combination
of Filter (and NOT members …) |
|
First
N |
Equivalent
to Head |
|
Last
N |
Equivalent
to Tail |
|
Contribution |
Special
sintax |
|
For each
from previous dimension |
Equivalent
to Generate |
|
Without
empties |
Equivalent
to NonEmpty |
|
Visual
Totals |
Equivalent
to VisualTotals |
|
DrillDown
Level |
Equivalent
to combination of Generate and Descendants
|
More:
DrillDown level (Generate, Descendants)