In this chapter we will see how to apply available functions:
CubePlayer Functions |
MDX Functions used to create CubePlayer Functions |
Best
N |
Equivalent
to TopCount |
Best in
Sum |
Equivalent
to TopSum |
Best in
Percent |
Equivalent
to TopPercent |
Worst
N |
Equivalent
to BottomCount |
Worst in
Sum |
Equivalent
to BottomSun |
Worst in
Percent |
Equivalent
to BottomPercent |
Order |
Equivalent
to Order |
Order by
Alphabet |
Combination
of Order function and order conditions |
Order by
Hierarchy |
Equivalent
to Hierachize |
Filter |
Equivalent
to Filter |
Remove
member(s) |
Combination
of Filter (and NOT members …) |
First
N |
Equivalent
to Head |
Last
N |
Equivalent
to Tail |
Contribution |
Special
sintax |
For each
from previous dimension |
Equivalent
to Generate |
Without
empties |
Equivalent
to NonEmpty |
Visual
Totals |
Equivalent
to VisualTotals |
DrillDown
Level |
Equivalent
to combination of Generate and Descendants
|
More:
DrillDown level (Generate, Descendants)